OpenCL evaluator choosing OpenCL platform NVIDIA Corporation.Ĭhoosing OpenCL Device GeForce RTX 3090. Selected matching OpenCL Platform: NVIDIA Corporation NVIDIA CUDA OpenCL 1.2 CUDA 11.2.162. Supported extensions: cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid OpenCL evaluator is attempting to initialize OpenCL.Ġ: NVIDIA Corporation. Shader compiler profile : (Best card profile) Shader versions supported (Vertex: 5, Geometry: 5, Pixel 5). Warning: Setting a new default format with a different version or profile after the global shared context is created may cause issues with context sharing. python3 runs the Python 3.7.7 from my custom build.root_dir is the root directory where the Maya-Usd source code lives.locations are coming from environment variables.Maya-Usd was also built using Autodesk's build script and the build process ended fine. I can verify by running usdview and importing pxr Python modules from a Python session. The build and installation went all fine. USD was built using Pixar's build Python script. If someone was able to build USD and Maya-Usd for CentOS 7 / Maya 2022 and can share details/steps/environment would be great.Ĭommon build environment (for both USD and Maya-Usd): Maya crashes when I try to load the Maya-Usd plugin. I am trying to give as much info as possible.
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